![]() Lots of cooldowns aren't air friendly, and I'm still trying to figure out how to link parkour into attacks quickly cause of stuff like this. That said I kinda like the air dashy Dragon's Dogma thing it appears to be going for, but technically it's in such a shoddy state it's hard to figure out if it will come together or not. Ironically I wish this was a cross gen game and they reigned in the battle visuals a bit to make the game more presentable on PS5. ![]() Worse than even Bayonetta 3, there's too many particle effects and detail in the environment which is getting smothered either by lower framerates and/or the resolution and image reconstruction stuff they are doing. But visibility wise, this has the worst issues around reading visuals in battles this year I think. I don't know yet about how it all flows together, I feel like a lot of it is in the contextual stuff you can do via parkour and blending those actions into your cooldowns. It's a very generous demo, reminds me of the FFXV one but in this one they give a lot of mechanics up front to figure out. I think trying to meet the game half-way and play it on its terms instead of forcing a playstyle in is the best approach. This game is trying to do a unique thing, with that will come a little of figuring out how games like this should play and how to engage with it. Most games with Mages typically have you standing in place and have options to weald swords and whatnot. This is kind of a new system and idea they are building out. Hopefully no one has issues with those who genuinely went into the demo and simply didn't vibe with it.Īnd not everyone will vibe with it and that is just the truth. To me that just reads as them trying to confirm and reinforce their stances rather than giving the game an honest shake. While trying to grab any bad screenshots they can. Its those that have come into every Forspoken thread, have tried to tear it and the MC and the dev team down, and are now coming in explicitly saying they only played a few minutes and its "just as bad as they thought it would be". I don't think anyone has issue with that. Think Condemned, Hell Blade, and even boxing games and you’ll sort of see what I mean.Oh there has absolutely been people in here that have given wonderful constructive criticism and gave the game a fair shake with the demo. The main thing is just approaching the combat differently than you would in a shooter. ![]() You’re always with the protagonist so they don’t do cutscenes that break away and have the villain talk. There’s no real backstories, you’re the dude in a circumstance and you’re uncovering things in real-time. The story is told exactly how Dead Space’s story was. There’s definitely more to the design than a “corridor walker”. ![]() The areas are all designed uniquely and make sense, these are how rooms and structures are built. There’s definitely side paths that lead to some loot or item boxes. It’s not like you’re holding up on the controller going from point A to B. I honestly think these games are their own unique genres. It also has that forward momentum narrative driven level design. If you’ve played that and get somewhat how the 1 on 1 encounters work when you engage an enemy you’ll understand how this game plays. I think one of the games it reminds me a lot of is Hell Blade. Here me out, I think if you’re not willing to accept this doesn’t play like Dead Space or Resident Evil and you’re not willing to understand the mechanics and play it on its own terms, you won’t enjoy it. I really like this game, like a lot, and I’m not trying to go against what the vocal group is saying just to be “that guy”. Look, all I can say is I’m on Ch 6 and I’ve taken to account all the negative points from reviews and it just simply isn’t my experience with the game. CrimsonWing69 125d ago (Edited 125d ago )
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